![]() He sent his draft script to some of the biggest Turtleheads he knew, including the owner of the world’s biggest Teenage Mutant Ninja Turtles collection known as “The Sewer Den” Jon Zelenak, and retro toy blogger Eric Setzke. For the story, he took inspiration from the classic TV show. If his workload was a lot when he was remastering the game, it increased tenfold with the new direction. So, to make it more fun for myself, development-wise, I decided to use the original games just as a template, while creating essentially a new game." "But, I knew that if I were to take these liberties, the game would stop being a faithful adaptation of the originals. "I wanted to have some flexibility in terms of enemy placement and behaviour," he explains. So, he decided to take it in a different direction, pivoting his game from a faithful remaster to a brand new title. ![]() The updates were meticulous, as he was keen to maintain accuracy to his beloved TV show.īut, when he was looking into the details of these games with such intense scrutiny, Merso X started to take issue with small discrepancies between the game and Teenage Mutant Ninja Turtles lore. "For characters that appeared in the original NES games, like the turtles themselves, I took the original sprites and recoloured and edited them in Photoshop," explains Merso X. "Since then, I’ve wanted to see every NES and Game Boy game get a SNES do-over." But updating the classic arcade games himself took a lot more work than he’d initially expected. Special “Booyakasha!” thanks to Carzj and SCD for their great hacks, as well as Dha Lau Hoo for portraits, air/juggle combos, and player select screen tutorials/guidance, plus Wake for the assist formatting the portrait palette."That was the first time I saw an 8-bit videogame get a re-release with music and graphic updates," he tells Nintendo Life. ![]()
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