![]() When using GameMaker: Studio 1.4 on a Windows PC, you have two options for installing the SDK components, either use Android Studio (recommended) or download the Command Line Tools. Google do update the SDK/NDK pretty frequently, so be careful just grabbing the latest stuff. Note that whenever possible you should stick to the versions we specify in that FAQ, as newer versions may be unsupported. Note that the exact versions required for each (along with links for downloading them) can be found from the article: ![]() These kits will be used when testing and building your project for Android. To start working with your Android devices and GameMaker: Studio 1.4 you will need to download and install the following development kits: Devices without a GPU will still run your GameMaker: Studio projects, but expect them to have severe drop in performance. ![]() It is also recommended that your device have a dedicated GPU with Open GL version 1.1 or above. The GameMaker: Studio runner will only work with Android 2.3 and above, which covers the majority of devices around at the moment but not all of them, so please check and make sure which version of Android your device uses. Select "Create Executable" in GameMaker's top left command bar, and follow the pursuant dialogue to export the game as a standalone installer or zip archive.For setting up GameMaker Studio 2 Android please see here.īefore actually starting to work with GameMaker: Studio and Android, it is worth noting that Android devices vary immensely in capability. To stop debugging, press the "Stop" icon in the same top left command bar.Ĭompiling into standalone executable (NOTE: Paid GameMaker license required): To debug, press the "Debug" icon in the top left command bar (right next to the standard "Run" icon), and a new debugging tab will open along with the game, enabling you to start/pause the game loop at will and select breakpoints. The GameMaker IDE comes with a built-in debugger much like that of Visual Studio's. Alternatively, scripts can be accessed outside of the GameMaker IDE by navigating to the "objects" folder in the project directory, opening the folder for the desired object, and opening its event scripts (.gml files) in an editor of your choice.ĭocumentation for GameMaker Studio 2 and its associated language GML can be found at "Create", which is executed upon an object's instantiation in the game, or "Step", which fires once per game frame for that object) to open the script for that event, or click "Add Event" to create a new script. Under the resulting "Events" panel that opens within the GameMaker Workspace tab, double click the desired event (i.e. To access these scripts, navigate to the Objects menu under the Resources tab in GameMaker and double-click an object from the hierarchy. Virtually all code in GameMaker Studio 2 is handled by discrete event-based scripts attached to objects. The project is now open continue development as your heart desires! (see "Codebase modification instructions"). Open GameMaker Studio 2, select File -> Open Project, navigate to the directory where you cloned this repository, and select "Rocketfire Renegade.yyp".Ĥ. ![]() Clone this repository into a desired location.ģ. NOTE: Either a free trial or paid license is sufficient for development purposes, but a paid license is required for compiling the project as a standalone executable.Ģ. Download and obtain a license for GameMaker Studio 2 ( ). How to play: Download Rocketfire_Renegade.zip from the root repository folder, extract the contents to an empty directory, and launch Rocketfire_Renegade.exeġ. Rocketfire Renegade - A rocket-jumping 2D platformer!ĭevelopers: James McPeak, Patrick Preston, Haitham Taloui, and Chris Abdo
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